DoomZ – A DayZ remake in the Gzdoom and Zandronum Doom Engines

Archive for the ‘devblog’ Category

Posted by Superpomme ADD COMMENTS

Z_alpha16m18 now being tested. Lots of updates and fixes, but not quite ready for a full release. For info and feedback, please see the discord channel

Categories: devblog
Posted by Superpomme ADD COMMENTS

https://discordapp.com/invite/nGCmAun .

Categories: devblog
Posted by Superpomme ADD COMMENTS
Categories: devblog
Posted by Superpomme ADD COMMENTS

Alpha 16 – this should run much nicer!

Categories: devblog
Posted by Superpomme ADD COMMENTS

The latest update – alpha 15p This has a new area with new textures that I think looks pretty good. It also has the working tank in it, and we now have a dedicated server running. The video explains how to get this running, but basically download, extract, add the doom2.wad if you have it […]

Categories: devblog
Posted by Superpomme ADD COMMENTS

A mp tank test. This should be included in the next release

Categories: devblog
Posted by Superpomme ADD COMMENTS

The video for the Alpha 15 version – now in Zandronum. Please see the download page for more info!

Categories: devblog
Posted by Superpomme ADD COMMENTS

New inventory working with items, and weapons. Next to do – a right click context menu for items, and a visible tracker for gun ammunition

Categories: devblog
Posted by Phil ADD COMMENTS

We’re super excited about this one! Keep checking for further updates.

Categories: devblog
Posted by Phil ADD COMMENTS

Hi Guys, it’s Phil here. Just saying thanks for checking out the new website (Hosted by 34sp.com with love) and built by Me and Rob. Please leave us any feedback in the forum.

Categories: devblog